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Global Warfare : ウィキペディア英語版
Global Warfare

''Global Warfare'' (GW) is a multiplayer modification for ''Half-Life''. The project was the brain child of Aggro_Boy, Sasquatch and alX, who formed the original GW team.
It uses the GoldSrc engine, but has some unique gimmicks added to it that cannot (or rarely) be found in other modifications. Such additions include: Lens flare effect, weather effects (rain and snow), its own particle engine for debris, and 3D muzzle flashes.〔(【引用サイトリンク】title=Global Warfare - Features )〕〔 Beta 1.0 of Global Warfare was released on June 8, 2001. ''Global Warfare'' was presented at the 2002 Half-Life Mod Expo in Dallas.
==Gameplay==
Global Warfare is set in a fictional conflict in the Middle East where an extremist group, the Arab Liberation Force (ALF), fights against the United Nations / Coalition Forces. Offering very detailed models and maps, a lot of effort was put in creating a seemingly realistic environment. However, as far as the gameplay is concerned, the game was never meant to be a combat simulator, and was thus kept uncomplicated and fast-paced similar to the ''Half-Life'' team deathmatch.
The game lets the player choose from five different player classes, some of which are needed to complete map objectives:
*Infantry - Can be equipped with a machine gun and carries three grenades.
*Medic - Able to use a medkit to heal team mates and himself.
*Radioman - Marks strategic targets on airstrike-maps. Also, every 20 team points 1 radioman will be able to call in a supply drop off, that holds extra grenades, and 40mm grenade launchers with devastating firepower.
*Engineer - Equipped with C4 (sometimes needed to complete objectives, but can also be used as a weapon) and three anti personnel mines. Engineers can also defuse mines, even after somebody has stepped on them (they blow up when stepping off again).
*Snipers - Equipped with a scoped sniper rifle.
The latest release includes ten maps. Maps in Global Warfare can have four different map objectives:〔
*Territory - Capture territory until the entire map belongs to your team. Territory is captured via a capture zone, a position on the map where players must remain for 15 seconds to capture it. Territory maps consist of five of these capture zones, and they must be captured in a fixed order.
*Demolition - Plant C4 explosives at a strategic point, while the other team attempts to prevent this. This can only be done by an engineer. By default, you have 10 minutes to complete this objective, or the defending team wins.
*Airstrike - Mark a strategic target for allied planes to bomb. This can be done by the Radioman in two ways (depending on the map): pointing a laser targeter at the objective for 30 seconds or planting a GPS device on the target. By default, you have 10 minutes to complete this objective, or the defending team wins.
*Intelligence - Kill the general (first enemy player to spawn) and capture important documents from the enemy. Offense team members must pick up the documents and carry them back to their LZ. The documents may be held in a safe sometimes, requiring an engineer to break it open with C4.
The game also features an in-game 2D map where the location of the objectives, your team mates, the landing zones, and important paths are marked.
Further additions to the regular ''Half-Life'' team deathmatch include: Prone position (enabling players to make up less of a target while increasing accuracy) and timed grenades (allowing players to pull the pin and wait a few seconds before actually throwing the grenade).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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